WEBVTT 00:00.000 --> 00:14.720 This is Hacker Public Radio episode 3,944 for Thursday the 14th of September 2023. 00:14.720 --> 00:19.160 Today's show is entitled, Race for the Galaxy. 00:19.160 --> 00:24.680 It is hosted by Tuku Toro Toe and is about 16 minutes long. 00:24.680 --> 00:27.280 It carries a clean flag. 00:27.280 --> 00:40.640 The summary is Tuku Toro Toe explains very basics of card game called Race for the Galaxy. 00:40.640 --> 00:43.840 Hello and welcome to the Hacker Public Radio. 00:43.840 --> 00:50.960 I am Tula Turto and today's episode is about card game called Race for the Galaxy. 00:50.960 --> 00:58.720 It is a card game for 2-4 players, up to 4 players, 2-4 players, and it is published by Rio Grande 00:58.720 --> 00:59.720 Games. 00:59.720 --> 01:06.880 Your goal is to build a space in the room and play with the most victory points at the end. 01:06.880 --> 01:15.200 It is also a computer version of the game, which I find somewhat easier to play, because 01:16.160 --> 01:20.480 it explains what your cards do in the body detail. 01:20.480 --> 01:32.480 The third sequence in the game is following there are 5 phases, explore, develop, settle, consume and produce. 01:32.480 --> 01:39.920 At the picking of each turn, every player selects in secret, one of those phases, and the 01:39.920 --> 01:45.200 selection are revealed simultaneously at the same time. 01:45.200 --> 01:48.240 And only the selected phases will be played. 01:48.240 --> 01:57.200 The player who meets the selection of a phase, tend to get a small bonus on that phase. 01:57.200 --> 02:02.000 And this offers some tactics in the game. 02:02.000 --> 02:12.480 You can follow but the other players are playing, and based on that, select your own phase 02:12.480 --> 02:17.280 and hope that the other players select the other phase that you want to also play during that. 02:18.800 --> 02:26.320 So the first phase is the Explore, and that's basically just your draw two cards and keep one. 02:27.040 --> 02:35.920 You have a card in your hand, and if you have a bonus on during this round or during this phase, 02:35.920 --> 02:39.920 you can choose to either draw five cards and keep one. 02:39.920 --> 02:45.360 This is good for if you know that there's a card that you would like to have. 02:45.360 --> 02:53.040 This is one way of searching for that card, or you can draw one additional card and keep one additional card. 02:53.200 --> 02:59.120 The next phase is the Devil of phase. 02:59.120 --> 03:06.160 Here you place a development card on the play in front of you, fix the side upwards. 03:06.160 --> 03:13.120 You have to discard cards from your hand that are to cover the cost of the card. 03:13.120 --> 03:19.760 Every card has a cost, it ranges from 0 to 0 to 0 to 0 to 0 to 0 to 0 to 6. 03:19.760 --> 03:31.520 Some planetary cards can be 9, I think, so this development cards give boosts in the 03:31.520 --> 03:41.280 of inferiority, make it easier to trade, or they might modify the cost of the planets or other 03:41.280 --> 03:42.240 development cards. 03:43.200 --> 03:49.840 Your bonus here, in this phase is minus 1 to the cost, so if you select that this phase, 03:50.560 --> 03:57.200 you can place your development card with a 1, 1 point of cheaper. 03:57.840 --> 04:04.880 Also, the third thing is that you don't have to play every floor or develop phase. 04:04.880 --> 04:09.680 If you don't want to, if you don't have a card that you want to play, you can just skip it. 04:10.640 --> 04:12.640 Same with the next phase, settle. 04:13.840 --> 04:20.240 You can skip this, if you have nothing to do, or don't want to do anything. 04:20.240 --> 04:26.480 So in the settle phase, this is where you throw your empire, you place a planet card in play 04:26.480 --> 04:33.040 and again, discard cards from your hand to cover the cost of the card. 04:33.600 --> 04:40.240 The exception is that there is a military planet that you have to conquer. 04:40.240 --> 04:48.640 Every interior has a military score that starts from the 0 and you can raise it by placing 04:48.640 --> 04:51.920 development cards or another planetary cards. 04:52.640 --> 05:02.320 To conquer the military planet, you have to have a military score equal or higher than the cost of the military 05:02.880 --> 05:05.840 you don't have to discard any cards in this case. 05:07.040 --> 05:12.880 I have found that this is one good way of winning the game. 05:12.880 --> 05:21.760 You just focus solely on the military, try to build up as good military as possible 05:21.760 --> 05:27.040 and try to conquer as expensive planet as possible because they were born in the game. 05:28.000 --> 05:36.000 There's also a cards that give you points for extra points for every military planet you have 05:38.560 --> 05:41.200 extra points based on the military score you have. 05:43.040 --> 05:53.280 The bonus here is that if you place the windfall planet, you produce on that one, you take a card 05:53.680 --> 05:57.680 and place it on top of the windfall planet as a marker. 05:58.720 --> 06:05.280 This represents that some planets have free resources that you can use as soon as you 06:06.080 --> 06:10.960 conquer them or settle them. The next phase is consume. 06:11.840 --> 06:20.560 This is one that you have to play if you can consume, then you have to consume, you don't have an option. 06:23.840 --> 06:34.080 Here the idea is that some of your planets have resources on them and some other cards 06:34.960 --> 06:39.920 allow you to trade those resources into the victory points. 06:42.000 --> 06:53.040 The bonus here is that you can trade one good card, one good card for two to five cards that you can 06:53.280 --> 06:59.360 pick and place in your hand or you can gain twice the victory points. 07:01.760 --> 07:10.240 Another another, this is the another way to the victory, you fill a empire that has a decent amount 07:10.240 --> 07:17.120 planet that can produce and decent amount of cards that consume and you keep cycling the 07:17.760 --> 07:23.840 consumer produce cycle. The next phase is the produce that I mentioned. 07:23.840 --> 07:31.120 Here you produce a regular planet, most of the planets have a resource on them that you can produce 07:32.240 --> 07:39.440 and you just take a card from the deck, place it on, on that planet as a marker that is a good 07:39.520 --> 07:47.120 ready there. The bonus here is that if you have a windfall planet, you can take one, 07:48.000 --> 07:53.840 you can produce on one windfall planet, you can produce, you can not normally produce on 07:53.840 --> 08:03.360 multiple windfall planets, there's again there's a card that can modify this rule and that's the 08:03.360 --> 08:11.120 turn sequence, you repeat this until one of the empires is 12 cards speak and all 08:11.120 --> 08:18.640 if the victory points tokens run out, either one and after that you tell you after school, 08:18.640 --> 08:25.280 it's basically the cards on the table, cards in the hand and the victory points that you earned 08:25.360 --> 08:32.960 and play with the most points wins and as you notice there isn't much you can do 08:34.480 --> 08:40.640 to other players in this game, you basically focus only on your empire and try to grow it 08:40.640 --> 08:48.560 in a way that earns most victory points. So the special rules are actually the thing that brings 08:48.640 --> 08:56.640 the salt to the game, this is this, there's lots and lots and lots of cards that have 08:56.640 --> 09:04.000 its special rules and you have to have them in the play to them to have an effect like you 09:04.000 --> 09:10.960 they might allow you to grow extra cards, trade goods on the planet, adapt your new military 09:11.040 --> 09:18.320 school, settle your planets for cheap, there's one card that you are at in school only 09:18.320 --> 09:27.760 safe, you just discard that card and you can settle any planet no matter cost, with two rules, 09:27.760 --> 09:36.640 it cannot be a military planet and it cannot be a alien planet and some cards modify your empire 09:36.640 --> 09:44.320 limit you might have a limit of 14 in the game, or you can produce on a wheel for planet after 09:44.320 --> 09:53.120 discarding a card and so on and so on, so learning what cards are actually in the deck is one 09:53.120 --> 10:01.680 important part of the game, so some examples of the cards, there's a star number traders, this is 10:02.160 --> 10:10.640 military two planet, that is one victory point, so relatively easy to conquer, not what 10:10.640 --> 10:19.840 worked much, but it adds one one to your military and also if you are trading goods on any planet 10:19.840 --> 10:28.480 you can you get two additional cards, so there are forming reports is another example, this 10:28.480 --> 10:37.600 is a development with cost of three, that is worth two victory points, but this allows you to 10:37.600 --> 10:48.240 draw one card after placing a word or after settling a word, so it's a nice way of getting 10:48.720 --> 10:55.920 some cards back of the settling a place and it allows you to discard one rare element 10:55.920 --> 11:04.080 goods to gain one card and one victory point, so when you are trading rare elements on this planet 11:04.480 --> 11:11.520 you get one victory point and you get extra card in your hand, public works is another example, 11:11.520 --> 11:20.880 this is a development cost of one victory point and you get to draw one card after placing a 11:20.880 --> 11:29.280 level of movement and you can also discard one goods to gain one victory point during the trading 11:29.280 --> 11:36.640 says, so the terraforming reports and public works are cards that work well in the beginning of the game 11:36.720 --> 11:48.960 there are expansions to the game of course the catering of stone is the first one, it adds 11:48.960 --> 11:57.680 goals into the game, all expansions add extra cards, but in addition to that this one adds goals 11:57.760 --> 12:05.040 into the game, so there are things like the first player to achieve some situation, 12:05.600 --> 12:12.960 condition or the player who has most of something triggers the goal and gives you an extra victory 12:12.960 --> 12:20.080 points, it also adds additional players so you can have five players to play, 12:20.560 --> 12:29.680 Red Velvet's Imperium is the second extension, it adds a solo play that I have actually done 12:31.520 --> 12:39.680 and it adds the take over mechanics, so if you have a strong military you can conquer 12:39.840 --> 12:50.240 it's from other players, Imperium, this is a conflict about this rule, some players think that 12:50.240 --> 12:58.880 it's a nice strategy in the game, but I like the aspect of building your own empire, it's 12:59.360 --> 13:09.920 what other empire are doing, third one, Prink of War, even more mechanics, it's a prestige, 13:11.920 --> 13:19.600 prestige consists of victory points in the end, but also you can use it to perform actions 13:19.680 --> 13:31.600 and this one requires the two previous expansions, so some actions you can perform are for example 13:31.600 --> 13:40.880 you can during the you have to pay a prestige and then you can during the first phase 13:41.840 --> 13:50.480 with X4 phase you can actually say that I want to find a military planet that has a military 13:50.480 --> 13:58.320 score of at least six and then you can just go through the deck until you find a planet that is 13:58.320 --> 14:08.640 first this condition, alien artifacts, this is an extension that is not in the computer version of 14:08.640 --> 14:15.600 the game, I don't know why, I haven't played that also and this is incompatible with the previous 14:15.600 --> 14:24.960 expansions, so if you play with this one you cannot use any other expansions, it adds a lot of 14:24.960 --> 14:32.800 the cards and in addition it adds 49 cards that represent alien of that you can explore, 14:34.000 --> 14:43.840 and it changes the game that now during your play you can either try to build a bigger empire or 14:43.840 --> 14:50.880 you can explore that mystical of alien of, but I haven't played that I don't know much about this 14:51.120 --> 15:00.480 expansion, so I cannot comment much about it, so in the end it's a fun and quick game, 15:00.480 --> 15:08.480 the computer version tends to be over it, then it's usually when you're playing with the people, 15:08.480 --> 15:16.000 with real cards it takes a little bit longer and like I said, every player concentrates on 15:16.000 --> 15:22.320 their own imperium, some people find this, they don't like this aspect, but I like it at aspect 15:22.320 --> 15:32.800 and cards can be really dense with information, with a computer version it's nice that they added 15:32.800 --> 15:42.080 an extra pop-up text that explains what this card does, but in real cards there is no such 15:42.160 --> 15:47.920 explanation, there's just symbols and you have to understand what those symbols mean and sometimes 15:47.920 --> 15:54.560 it can be pity, it might take a little bit time before you remember all those symbols, 15:56.240 --> 16:02.480 I have recorded a video of myself playing this game, there's a link to that video in the show notes 16:03.440 --> 16:10.960 and it's in a pair-tube and for some reason nobody can follow me outside of the instance, 16:11.040 --> 16:16.640 I don't know, but there is some thought that, so if you have any questions, comment, 16:16.640 --> 16:24.960 comments or feedback, you can contact me at 2-2 at MasterDone.at or even tell you you can record 16:24.960 --> 16:28.960 you only a piece of art, bye-bye! 16:30.560 --> 16:35.440 You have been listening to Hacker Public Radio at Hacker Public Radio.org, 16:35.440 --> 16:41.440 today's show was contributed by a HBR this night like yourself, if you ever thought of recording 16:41.440 --> 16:46.960 podcast, you click on our contribution to find out how easy it means. 16:46.960 --> 16:52.480 Hosting for HBR has been kindly provided by an onsthost.com, 16:52.480 --> 16:55.680 the internet archive and our synced.net. 16:55.680 --> 17:00.640 On the satellite stages, today's show is released on our Creative Commons, 17:00.640 --> 17:07.840 attribution for going to international license.